Icebreakers ยท Energizers
Draw & Guess
A quick creative icebreaker that gets teammates thinking aloud and laughing together.
One player draws while everyone else races to identify the chosen word.
Activity details
- Players
- At least 2
- Duration
- 3โ5 minutes
- Purpose
- Icebreakers, Energizers
- Format
- Scored, Creative
How it works
One player chooses and draws a word while everyone else races to guess before time runs out.
Choose the word set
The host selects English or German for the built-in word choices.
Pick a word privately
The current drawer privately chooses from the offered words before the choice timer ends. Everyone else waits for the turn to begin, then sees only the masked word and canvas.
Draw and guess
The drawer sketches against the drawing timer while every other participant submits guesses as the picture develops. The drawer cannot guess their own word.
Reveal and score
Correct guesses are recognized and earn more points when they arrive quickly, while the drawer also earns points. When the turn ends, the word and updated scores are revealed.
Rotate turns
Drawing duty rotates through the eligible connected participants, with final scores shown after everyone has had a turn.