Icebreakers ยท Energizers

Draw & Guess

A quick creative icebreaker that gets teammates thinking aloud and laughing together.

One player draws while everyone else races to identify the chosen word.

Activity details

Players
At least 2
Duration
3โ€“5 minutes
Purpose
Icebreakers, Energizers
Format
Scored, Creative

How it works

One player chooses and draws a word while everyone else races to guess before time runs out.

  1. Choose the word set

    The host selects English or German for the built-in word choices.

  2. Pick a word privately

    The current drawer privately chooses from the offered words before the choice timer ends. Everyone else waits for the turn to begin, then sees only the masked word and canvas.

  3. Draw and guess

    The drawer sketches against the drawing timer while every other participant submits guesses as the picture develops. The drawer cannot guess their own word.

  4. Reveal and score

    Correct guesses are recognized and earn more points when they arrive quickly, while the drawer also earns points. When the turn ends, the word and updated scores are revealed.

  5. Rotate turns

    Drawing duty rotates through the eligible connected participants, with final scores shown after everyone has had a turn.